Client - Unannounced Indie Game
Duties - Was responsible for creating two characters, one "playable" and one "enemy" character, this included, sculpting, texturing, baking, retopo and a few texture variants of the characters.
Client - Unannounced indie game
Duties - Was responsible for creating the initial male character start to finish with a "nude" version and with an outfit along with rigging and skinning both for UE4.
Client - "Feast of Goblins" Indie Game Project
Duties - Sculpting, modelling, unwrapping, baking, shading, texturing and creating low poly meshes for ingame characters.