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Dan Bailey
Dan Bailey
TBC
Plymouth, United Kingdom

Skills

Character ModelingCreature ModelingDigital SculptingLightingLow-poly ModelingProp ModelingTexturingGame DevelopmentSculptingRetopologyHigh-poly ModelingPBR TexturingPhysically Based Rendering3D ModelingTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Experience

  • Freelance Character Artist at Grumpout Game
    December 2017 - March 2018

    Client - Unannounced Indie Game

    Duties - Was responsible for creating two characters, one "playable" and one "enemy" character, this included, sculpting, texturing, baking, retopo and a few texture variants of the characters.

  • Freelance Character Artist at Finite Reality LTD
    United Kingdom
    May 2017 - July 2017

    Client - Unannounced indie game

    Duties - Was responsible for creating the initial male character start to finish with a "nude" version and with an outfit along with rigging and skinning both for UE4.

  • Character Artist at Freelance 3D Artist
    February 2017 - March 2017

    Client - "Feast of Goblins" Indie Game Project

    Duties - Sculpting, modelling, unwrapping, baking, shading, texturing and creating low poly meshes for ingame characters.